![]() ![]() Take the enemy out as quickly as possible! These enemies have +2 Frost and Arcane defense. The next enemy battle may introduce the enemy Fanós Wraith. You can choose to ignore this completely.) From Area 8 continue Right to enter Area 10. Going up again will bring you back to Area 2 and right next to some enemies. Go towards the right to trigger a cutscene and receive a Melancholy card for Orik. Take out the few thorns and and exit above. Now enter Area 6 again and do a Preemptive Strike on the Gantas to start the battle. Cut the thorns to gain access to the chest and get the One with the Wind cards for Orik. Head down to Area 6, but be careful as there will be a Corsar very close to your entrance.Īvoid getting struck by the Gantas. Area 5 features a stone you can interact with to get trigger some dialog. Head back into Area 1 and go exit down the bottom into Area 4.Ĭut through the various thorns and keep heading Right. You can ignore the enemies on the far left. Handle the enemies and go down into Area 3.Cut the thorns and open the chest to get Overpowered for Armilly. To get 100% follow this guide to get all the chests. ![]() There are multiple paths to advance in this Chapter. Heal at the Hero Statue (this will not make the enemies in Area 1 respawn. Keep heading right and cut the Thorns to discover a chest containing Repair Elixir. Have your own deck suggestions for this chapter? Share them in the comments below.Įnemy Mortica’s will be in Area 1 defeat to advance. Tarah & Thayne: Bandit’s Arms, Silver Bracer, Scout Badge.Galleo: Phalanx Knuckles, Leaf Fossil, Power Bangle.Copernica: Sparkling Tome, Power Servo, Journeyman Badge.Make sure not to waste your Physical damage attacks while they’re intangible.Ĭonsider using these example loadouts to assist you in this Chapter. It may be obvious, that these are priority one when in battle. Lastly they can even use a bonus move Wither! If at the end of a turn a Wraith is alive, it’ll inflict Arcane damage via Wither. This greatly increases their Dodge and makes them immune to Physical damage. A character with Despair cannot heal! They also have the move, intangible. Fanós Wraith - These enemies can be brutal and potentially inflict Despair.It has +2 Physical defense and -2 Arcane defense. Gantas - This enemy is similar to the previous Chapters Ogres and Corsars.They’re ability to dodge can cause a chance for your attacks to miss. Moscaa - These Drillbee clones have the same -2 Storm defense as it’s cousins.These disciples will start getting stronger in the next chapters. Focus on taking these enemies out first to prevent them from healing other enemies. Their +2 Physical Defense is somewhat offset by their -1 Fire defense. ![]() They the the ability to Regenerate themselves and their allies. Mithra Disciple - These enemies can be brutal.They’re biggest nuisance is their ability to inflict Poison. They have +1 Fire Defense and -2 Arcane Defense. Mortica - These enemies are the usual Coglin design.The game sometimes randomizes which ones and how many appear in a battle. The Enemies below appear in this chapter. If possible consider upgrading: Copernica: Kilovolt, Thunder Storm Before leaving this area go Left to discover a hidden Area containing an Overcharge card for Galleo. Check out the Punch Cards page for the full list of cards and abilities as well as their upgrades. Visit the Merchant for some new cards or to upgrade old ones. ![]() The Merchant will give you a ride to the next location. ![]()
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